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Templates

A Template is reusable scaffolding. Trove has three kinds, each answering a different “I keep setting this up by hand” problem:

Kind What it stamps Typical use
Scaffold A tree of Folders and Scenes into a Manuscript Three-act structure, Save the Cat beats, your own chapter skeleton
Scene Preset Custom frontmatter fields (and an optional body skeleton) onto a Scene A “fight scene” preset with stakes and injuries fields
Entity Template The field layout for an Entity Type Every Character starts with role, age, allegiance, voice notes

Manage all three from Templates in the sidebar — browse, create (New scaffold, New scene preset, New entity template), and edit in-app.

A Scaffold stamps structure into a Manuscript: Folders and Scenes, ready to fill. Apply one when creating a Manuscript or later from the Manuscript’s Structure screen.

A Scaffold can also work as an outline — seeding each Scene’s synopsis and setting everything to todo, so you get a plan to write into rather than empty files.

A Scene Preset is a named bundle of custom frontmatter fields, plus an optional body skeleton. Stamp it onto a Scene and the fields appear in the Inspector, ready to fill.

Presets only carry custom fields — the built-in Scene fields (status, POV, story-time, location, synopsis, word goal) are always there and never need declaring. A Manuscript can name a default Scene Preset that auto-stamps every new Scene.

An Entity Template defines the field layout for an Entity Type — what a Character record asks for versus what a Location record asks for. New Entities of that Type start with the layout in place.

There is no live link back to a Template: change a Scaffold later and Manuscripts you already stamped don’t restructure themselves; change a Scene Preset and existing Scenes keep their fields. A Template is a starter, not a schema.

Templates are plain files in your Trove root, like everything else — portable, diffable, and editable outside the app if you prefer.