Codex
A Codex holds Entities and only Entities. No manuscripts, no scenes. Just a structured library of the people, places, factions, items, and lore your stories share.
Every Manuscript has a Codex. Create a Manuscript and Trove provisions a dedicated Codex alongside it; link a shared Codex instead and several books draw on the same cast. The split exists because most writers reuse a setting — the same characters, the same map, the same gods, across many books. You don’t want to maintain five copies of the cast.
What a Codex holds
Section titled “What a Codex holds”On disk:
codexes/{slug}/ manifest.toml entities/ character/ tomas.md ariane.md location/ bridgepoint.md the-old-mill.md faction/ ...A Codex is pointed at by Manuscripts via the codexPath field in the Manuscript manifest. Many Manuscripts can link to the same Codex.
Dedicated or shared
Section titled “Dedicated or shared”- Dedicated — the default. Each new Manuscript gets its own Codex, named after it. Fine for standalone books; you never have to think about it.
- Shared — link an existing Codex when you create the Manuscript (or later, by changing
codexPath). A trilogy is three Manuscripts pointing at one Codex.
Moving from dedicated to shared is file moves, not migration — Entities are plain files, so you can consolidate two Codexes by moving the entities/ folders together and updating codexPath.
Browsing the Codex
Section titled “Browsing the Codex”The Codex is also the in-app view onto your Entities. Open it from the sidebar, or browse the linked Codex from inside a Manuscript without leaving the editor.

- Browse Entities by Type (characters, locations, factions, …).
- Search by name across the Codex.
- Filter by Type, tag, or custom field.
- Jump straight into an Entity to edit it.
It’s read-and-edit — changes you make here are the same edits you’d make opening the Entity file directly. There is no separate database.
Beyond the list
Section titled “Beyond the list”The Codex is more than a filing cabinet:
- Relationships and the Family Tree — typed links between Entities, drawn as a graph.
- Maps — image maps with pinned Entities.
- References — every
[[ ]]mention of an Entity across your Scenes and notes.
A note on terminology
Section titled “A note on terminology”- Codex is the structured library of Entities. The setting is the broader fiction the Codex models.
- See the ubiquitous language glossary for the full vocabulary.