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Install Trove

Trove ships as a native desktop build. Download, drag to Applications, open. No installer wizard, no Homebrew tap (yet), no curl | sh.

The latest signed build for each platform is on the GitHub Releases page.

PlatformFileSize
macOS UniversalTrove_x.y.z_universal.dmg~38 MB
Windowsat launch
Linux (AppImage)at launch

The macOS build is notarised. Windows builds will be code-signed; Linux ships as an AppImage with checksum file.

The first time you open Trove, you get a 14-day full-features trial. No card, no account, no email. The clock starts on the local machine and runs from the day you first launch — Trove records this in license.toml under the app data directory.

After 14 days without an Activation:

  • Your files stay visible.
  • The editor switches to read-only mode.
  • You can browse, read, and export — you just can’t write until you activate.

This is deliberate. Trove never holds your manuscript hostage.

If you’ve bought Trove (£49 standard, £39 founders price for the first six months), Polar emails you a License Key in the format TROVE-XXXX-XXXX-XXXX-XXXX.

To activate:

  1. Open Trove.
  2. Go to Settings → License.
  3. Paste your key. Click Activate.

The desktop client talks directly to Polar’s customer-portal endpoints to validate and bind the machine. No intermediate server. Each License allows up to 5 Activations (machines). You can free a slot at any time from the Polar customer portal.

trove · Settings · License
Trove settings panel showing License section with trial countdown
  • Same machine, fresh install — Trove will find the existing license.toml and re-validate on first launch. No action needed.
  • New machine — re-paste your License Key in Settings → License. If you’ve used all 5 activation slots, free one from the Polar portal first.
  • No internet — Trove caches validation for a generous window. You can write offline for weeks before the cache requires a re-check.